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JavaFX Tips and Tricks: Invoking JavaFX Functions from Java
- Create a Java interface
- Extend the interface with a JavaFX class, implementing any functions defined by the interface
- Obtain a reference to, and call a function of, the JavaFX class defined by the interface
Here are snippets of the code that I created yesterday in the context of the steps listed above:
Create the Java interface
public interface UniverseHandler {
public void onSphereClicked(SphereBranch sphereBranch);
}
Extend the interface with a JavaFX class, implementing any functions defined by the interface
public class WindshieldModel extends UniverseHandler {
...model code omitted...
/**
* This is called when user clicks a sphere on the 3D Canvas
*/
public override function onSphereClicked(sphereBranch:SphereBranch) {
curSphereBranch = sphereBranch;
}
}
Obtain a reference to, and call a function of, the JavaFX class defined by the interface
universeHandler.onSphereClicked(currentSphereBranch);
The universeHandler was passed into the constructor of the Java class.
Thanks again to InteractiveMesh.org for their lightweight 3D canvas and classes that enable JavaFX/Java 3D integration!
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